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21. The Post-Oxytopes World - in Market Discussions [original thread]
directorbot : Actually, I lied! My reimbursement director points out that cancelling peacetime during Fountain was a bad idea, so nevermind.
- by Rek Esket - at 2011.12.19 03:43:00
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22. Technetium - in Market Discussions [original thread]
Krios Ahzek wrote: So the CFC is on the march and they're going to take over at least two new regions that have tech moons Meanwhile, the day after/during that announcement: TECHNETIUMS! Now I'm no pro, but even if that spike is not actually...
- by Rek Esket - at 2011.12.19 03:39:00
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23. Goonswarm Shrugged - Ice Interdiction Over - in Warfare & Tactics [original thread]
It's a ruse within a ruse. WHICH IS THE REAL TRUTH!?
- by Rek Esket - at 2011.12.19 03:14:00
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24. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
Labourer wrote: Regarding the Triage Module, I agree with what most people have set regarding the changes to help the local tank of a triage carrier. The role of a triage carrier is remote reps, so a bonus to remote reps from T2 triage is fi...
- by Rek Esket - at 2011.12.09 23:30:00
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25. Player Owned Customs Offices: Math, Markets and Design Problems - in Science and Industry [original thread]
Cygnet Lythanea wrote: It's funny from an alliance that couldn't catch a 'pubbie' in their own space. Was this in Deklein? Delve? Fountain? Fade? Cloud Ring? Pure Blind? GSF owns 103 systems of Sov and 45 outposts among 6 regions. You shoul...
- by Rek Esket - at 2011.12.02 05:26:00
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26. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
Long John Silver wrote: Rek Esket wrote: Long John Silver wrote: One day, CCP will wake up to the fact that the bulk of their income comes from the relatively silent majority of players who are engaged in 'small enterprises', and start th...
- by Rek Esket - at 2011.12.01 20:11:00
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27. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
Long John Silver wrote: One day, CCP will wake up to the fact that the bulk of their income comes from the relatively silent majority of players who are engaged in 'small enterprises', and start throwing us some fish too. What do you think t...
- by Rek Esket - at 2011.12.01 19:56:00
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28. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
Nekopyat wrote: Which conflicts horribly with the original stated idea that PI was supposed to be a low barrier thing that any new player can jump into and make a profit... Now, unless you have a gang of players in low/null, it is a waste of I...
- by Rek Esket - at 2011.12.01 19:48:00
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29. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
ZaBob wrote: You CERTAINLY did not communicate this factor up front. The second greatest thing about Wiki articles is that they have a history.
- by Rek Esket - at 2011.12.01 19:04:00
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30. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
gargars wrote: So you now say this was deliberate, yet the insane tax increase was never mentioned to us in advance? Not in the blog certainly and not even in the patch notes. Both state: "All high security Customs Offices are transferred to C...
- by Rek Esket - at 2011.12.01 18:47:00
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31. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
El 1974 wrote: I don't think POCOs are a bad idea as such (at least not in 0.0), but I'm not convinced it will suit lowsec in its current form. Rushing this feature into the live game is bad, while they could choose for a much more gradual appr...
- by Rek Esket - at 2011.11.28 09:46:00
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32. Sticky:New dev blog: Player Owned Customs Offices: An update! - in EVE Information Portal [original thread]
Thanks for listening to feedback and making these things worth using.
- by Rek Esket - at 2011.11.28 05:23:00
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33. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
Sara Nomiya wrote: And Faction Towers still need to have some noticeable cost advantage for having forked out that extra hard earned isk ! No one's gonna be happy with their extra 1.5 bill investment now only meaning they don't have to feed t...
- by Rek Esket - at 2011.11.08 06:04:00
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34. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
Zircon Dasher wrote: Lets all be honest and admit that once they were no longer dropping everyone and thier mother bought faction towers because there was no real downside to using them (if you could defend or pull down). We got "cheaper" manuf...
- by Rek Esket - at 2011.11.08 00:18:00
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35. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
Louis deGuerre wrote: I predict problems in 0.0 with the lack of manufacturing capability. Also, I curse the person who beat me to it with the transformers reference ! With Industry 5 and the 25% reduction in build time from an Ammunitio...
- by Rek Esket - at 2011.11.07 23:48:00
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36. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
Sir HyperChrist wrote: Fuel cost was the most important reason for me to buy a faction tower. I WILL increase the price of my T2 stuff in Jita if fuel costs rise because of this or any other reason. No-one wants inflation :) Cost-push inflat...
- by Rek Esket - at 2011.11.07 22:59:00
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37. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
Pfaeron wrote: actually the sov and faction tower fuel use is a huge deal. unfortunately faction tower blueprints (or any other tower module) have not been dropping since CCP changed tower/module bpc's to use PI material. Oversight? Screwup? Co...
- by Rek Esket - at 2011.11.07 22:45:00
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38. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
Ugleb wrote: 2) Am I right in assuming that the ME is not researchable to improve the BPO's, or are the quoted numbers the 'perfect' build cost? ME already only matters for minerals.
- by Rek Esket - at 2011.11.07 22:24:00
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39. Sticky:New dev blog: Starbase happy fun time - in EVE Information Portal [original thread]
Neo Agricola wrote: Koldri Untham wrote: In order to benefit from faction POS fuel consumption bonus one has to run it for ages, it has already been discussed for thousand times on different forums. I think that the fuel bay bonus is OK. Y...
- by Rek Esket - at 2011.11.07 22:00:00
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40. POS Fuel Cost - A Historical Overview - in Science and Industry [original thread]
mkint wrote: CCP Phantom wrote: The unusual high costs for Gallente POS is a result of high racial isotope price. Some people say that the Goonswarm campaign to kill ice harvesters in Gallente Space is the reason for that. This also sugg...
- by Rek Esket - at 2011.11.07 21:39:00
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